November 8th, 2008
The CD Revolution and Graphics
Expect to see full physics support built into future graphics accelerators.
Games were getting too big, and floppies too unreliable. A 35-inch floppy could hold a megabyte and a half, and it wasn’t uncommon to get five or six of them for a game. Any one of them could be duff, making picking up a new game as much of a gamble as an investment. And even if they worked when you bought them, you never knew what might happen when you came back to it later.